New v0.9.9 Beta Release

Getting things tightened up for a public release, here’s a few of the changes made:

  • Added 1 vs 1 Regular Chess to Practice Games and perfected the rules and switching between modes
  • Fixed position of captured pieces to put on the corners properly
  • Technical revisions to the computer moves, calculating whether a kill is worth the sacrifice, and humanized decision making
  • Added new material color textures for pieces using realtime AI style transference (Note: Impacted performance on Android FPS, desktop only for now)
  • Fine-tuned camera movements on Android version with touch gestures to rotate, tilt, zoom and pan with ease
  • Perfected black outlines around 2D pieces & added textures
  • Made Tooltip disappear when hovering over piece for few seconds, especially nice on mobile touch screen
  • Now syncs fully with Quadchess.com website account and purchased subscription level
  • Upgraded VR engine with Mixed Reality Toolkit 2.4, with many fixes and more compatibility
  • Upgraded to Unity 2019.3, which took some work to fix all the breaks
  • Various features added in Virtual Reality interface with screens that comfortably follow and prompts in your face
  • Can pick up and drag your piece with hands or controller, then drop on nearest skquare
  • Other little fixes here and there you probably won’t notice, but it’s time to polish it off…

v0.9.94 Update

  • Added Secondary Colors to all the player colors. Shows as outline of 2D Chess Pieces, so color contrast is more artistic & discernible
  • Updated Language Engine, added more UI to translations, improved code around Localization
  • Had to remove the deluxe colors I made using an AI Style Transference material that I really liked and made 12 amazing looks for the pieces, however I discovered that it only worked well on Windows and would bring all other platforms to a crawl
  • Various other updates and bug fixes…

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